To go along with the launch of the New Xbox Experience, Microsoft and their valued publishing partners have released a range of premium themes. The word "premium" comes in when you consider they cost 250 MS points each. Anyway, in typical Xbox Live style, when Microsoft's Larry Hryb pointed the themes out earlier today on his blog, there was no way to actually preview what they looked like. Gah. Not to worry - some kids over on GAF have done the next best thing, and are taking screengrabs like it's going out of style, snapping pics of almost every theme.
Like the Eee Top but 15.6-inches is just too wee for your taste? Fine, you'll have the chance to grapple with 20- and 22-inchers, according to ASUS CEO Jerry Shen, sometime in the first half of 2009. Drop Windows 7 into these touchscreen monuments to mediocrity and we're in.
Getting the biggest games days before street date is about to get a whole lot easier thanks to 7-Eleven. The convenience store chain is expanding its video game offerings beyond what it currently carries, typically guaranteed blockbusters like Gears of War 2, Fallout 3 and World of Warcraft: Wrath of the Lich King or games tied to Slurpee promos like Halo 3.
Michael Jester, 7-Eleven category manager for gaming and electronics said in a statement “This is not just a holiday promotion for us, but a brand new product line-up that will be available year-round."
In addition to seeking to become the "most convenient destination" for the hottest video game titles, 7-Eleven will be ramping up the number of pre-paid gaming cards it carries. That includes MMOs like Guild Wars and City of Heroes, as well as pre-paid cards for Xbox Live and PlayStation Network. Oh, we'll definitely come again if this work out.
7-Eleven® Gets in the Game
Retailer Sets Sights to Become Most Convenient Destination for Hottest Video Titles, Prepaid Game Cards
DALLAS—(BUSINESS WIRE)—Gamers never die; they just grow up … and continue to play … and play … and play. Today, the average gamer is not in his teens, but in his early 30s and, not surprisingly, most likely male. They play at home, at social gatherings, at work (shhhh) and online.
That’s good news for 7-Eleven, Inc. whose customer base skews heavily male between the ages of 18 and 34. The world’s leading convenience retailer is ready to take the proverbial plunge into video game sales after dabbling in it over the past years with successful Slurpee® beverage promotions aimed at top-selling game franchises like Microsoft’s Halo and EA Sport’s Madden.
This month, participating 7-Eleven® stores introduce a line-up of seven of the top video game titles for sale as well as one of the most comprehensive selection of prepaid gift cards for another growing gaming phenomenon – Massively Multi-player Online Games, or MMOGs.
“Video games aren’t just for kids anymore, and they’re not just sold at big box and game stores either,” said Michael Jester, 7-Eleven category manager for gaming and electronics. “We can compete with the major players and offer consumers a more convenient place to purchase games and accessories. They can pay a deposit and reserve their copies ahead of time and pick them up starting midnight (12 am) on the release date at locations closer to their homes.”
The video game industry is a $12 billion business and growing. A recent survey by the Entertainment Software Association found that 65 percent of American households play computer and video games, with 41 percent of Americans expecting to purchase one or more games this year. Of the top-selling games, 85 percent are rated E for “Everyone” and T for “Teen.”
“AAA” VIDEO GAMES
“AAA” games, as they’re called in the industry, are the top-selling, most anticipated games, often sequels with proven appeal to both serious and casual player alike. Suggested retail prices are $59.99 for Xbox 360 and PS3 games, $49.99 for NintendoWii, and $39.99 for PS2.
Predicted to be the hottest sellers this holiday season, these game titles are available at 7-Eleven stores while supplies last:
* Guitar Hero: World Tour-Band Kit (Microsoft Xbox 360, Sony PlayStation 3 and PlayStation 2, NintendoWii) * Fallout 3 (Microsoft Xbox 360, Sony PS3, personal computer or PC) * World of Warcraft: Wrath of the Lich King (MMOG available on PC only) * 007: Quantum of Solace (Xbox 360, PS3 and PS2) * Gears of War 2 (exclusive to Xbox 360) * WWE Smackdown vs. Raw 2009 (Xbox 360, Sony PS3 and PS 2) * Call of Duty: World at War (Xbox 360, PS3)
“This is not just a holiday promotion for us,” Jester said, “but a brand new product line-up that will be available year-round. We may not be a total entertainment destination … yet, but we’re hoping to expand our selection beyond the high-dollar, hot- selling games to include options for all budgets, like value-priced video games as well as DVD movies. For consumers wanting convenient one-stop shopping for at-home entertainment along with groceries and gas or who just want to avoid big-store shopping inconveniences, their local 7-Eleven store is open and ready.”
PREPAID MMOG GIFT CARDS
Displayed right next door to the console games is a broad selection of online game gift cards to make virtual purchases in MMOGs or pay for your monthly subscription. Played on the Internet, these online games feature at least one virtual world and enable players from around the world to communicate, cooperate and compete with each other.
“MMOGs got their start in Asia, but have gained a worldwide audience of millions,” said Brian Haynes, 7-Eleven category manager for services. “In November of 2007, 7-Eleven was the first convenience retailer in the U.S. to introduce the Nexon gift card, its first foray into the world of MMOGs.”
This year, the number of prepaid game cards available at participating 7-Eleven stores has expanded to approximately 20 different cards in varying denominations. So popular have these prepaid game cards become that 7-Eleven is placing a major focus on this growing segment of the prepaid business this year next.
While most games are free to play, players can use microtransactions, an innovative cash-shop system that allows payments of little as a quarter for a virtual item, to make purchases to individualize their characters and create unique identities. These features are purely optional, and players can try out items in virtual dressing rooms before making a purchase. They can also spend cyber-dollars to unlock clues and levels of the different games.
Most top-selling video games have action- or battle-oriented objectives popular with male players. Many of the online MMOGs, however, are classified as “casual,” “role-playing” or “experiential” and attract a higher percentage of female players.
The 7-Eleven prepaid game card line-up includes Nexon, Habbo, Gaia, Guild Wars, gPotato, Runescape, Aeria, City of Heroes, Exteel, ijji, IMVU, Neopets and Sims2 prepaid game cards. Sold primarily in denominations of $10 and $25, many of the cards can be used to make purchases within multiple online games. 7-Eleven and Slurpee have a presence in some games where players can receive a FREE Slurpee Machine to place in their virtual room.
Along with the prepaid MMOG cards, 7-Eleven offers prepaid gift cards for the two biggest game platforms – Sony PlayStation Network and Microsoft Xbox Live. Players can use the Xbox and PlayStation gift cards to download new games, and game content and access playable demos of upcoming releases.
“We think video games will be a great year-round seller for us,” Jester said. “Whenever a big-name game is released, it creates instant demand, and we plan on being there to meet it.”
I like to write with others just about as much as I like to write by myself. SubEthaEdit has long been one of our primary tools at TidBITS for collaborating simultaneously among editors and writers. The program lets us write in the same virtual document while seeing each other type. We can quickly produce a lot of text and edit each other's work, all the while checking in (sometimes through an iChat backchannel) on changes as we make them.
Simultaneous writing might seem like the authorial equivalent of the four-way intersection car crash in Steve Martin's L.A. Story. Instead, we find it makes it possible for us to write faster (especially under deadline), and speed up editing, too.
EtherPad treads on SubEthaEdit's turf. The new software, released just yesterday, is a free, hosted Web application with many of SubEthaEdit's key features, although it's both missing a pile of them (not surprising for a first release), while also being freed from many of SubEthaEdit's desktop application constraints.
Let's take a look at the two.
Compare and Contrast, in Real Time -- SubEthaEdit (from Coding Monkeys, 30-day trial, 29 euros or US$38) requires one writer to host a document and others to connect over the Internet or using Bonjour. Once connected, other writers (with read/write permission) are assigned a unique color, and can begin editing at once. Edits appears color-coded by author as soon as a character is typed or text deleted on all participants' open copy of the document. (Deletions aren't shown or retained. You can use Undo to revert back through edits.)
EtherPad opens up editing to any platform with support for one of several major browsers: Internet Explorer (version 6 or later), Safari (3 or later), and Firefox (2 or later). Other browsers may also work. This means that iPhone users can (tediously) participate as well as our friends suffering through Windows or enjoying their own unique blend of GNU/Linux.
Because the service is hosted as a Web application, EtherPad does away with the requirement for one user to have a publicly reachable IP address. This has bedeviled us many times, sometimes requiring us to open a SubEthaEdit document on a Mac OS X server system to all participate. Many features, like color coding of each participant's changes, will be familiar to SubEthaEdit users.
EtherPad also allows revision saving coupled with restoration from stored versions, something not found in SubEthaEdit. The Web app also centralizes storage of the current document and revisions on AppJet's servers. Both editors lack auto-save, a feature we've wanted for years, but EtherPad's ability to save a version trumps SubEthaEdit's simple save command, which overwrites the previously stored version. (You can use third-party programs to add an automatic saving option, but this should be a piece of core functionality.)
Centralized storage means that any participant always has access to the current state of the document or previous revisions. With SubEthaEdit, users other than the host can save a copy at any point, but aren't assured of having the last version of the document unless they save and the host immediately closes before other edits take place.
SubEthaEdit was designed, in part, for extreme programming, which includes the principle of pairing programmers to work on the same code at the same time. Some studies have shown that multi-person programming actually improves efficiency by reducing errors and producing more readable code in fewer lines.
As such, SubEthaEdit includes a long list of syntax coding options for popular programming languages, where code elements are colored for better recognition and to avoid making errors in spelling a name. Help in ensuring paired, nested parentheses and braces is also found in SubEthaEdit. (Nearly all non-collaborative SubEthaEdit features appear in BBEdit.)
Only JavaScript syntax coding appears in this first EtherPad release, which isn't odd given the developers. The folks who wrote EtherPad developed AppJet, a JavaScript-driven Web application engine that they had to revise substantially to make EtherPad work. They'll release an updated version of AppJet at some point rolling those features out, too.
EtherPad even throws in chat among participants in a document, allowing chronological archived discussion alongside the live space in which everyone is edited.
Collaborate over Time, Space -- When I look at collaboration tools for writing and editing, I break them down into points on two axes of time and space. Depending on the project, you might use instant messaging (IM), a blog, a wiki, a simultaneous editor, a text or Microsoft Word file that's passed around (using a difference detector or Word's Track Changes feature), and other tools.
A blog is a reverse chronological accounting that uses space (scrolling in one dimension) to indicate the passage of time. A wiki is a fixed space that changes over time, but includes history (in most cases) to go backwards to see edits. Wikis are edited successively or iteratively.
An IM session is live, with no editing, allowing synchronous communication with viewable history. Even something like using Leopard's Screen Sharing over iChat feature fits into this continuum.
(Google Docs, by the way, allows simultaneous editing that's not in real time. Rather, each save pushes a copy to other active editors, but you can't see each other type or delete.)
EtherPad and SubEthaEdit's collaborative writing allows synchronous editing over virtual space (the medium of the document) and real space (many people simultaneously writing in different places). I've long argued this modality was the one missing piece in the modern business workflow, and in some creative processes engaged in by teams - like writing TidBITS articles.
Competition Improves Collaboration -- I look forward both to more developments in EtherPad, and the response from Coding Monkeys. For many years, I've wanted to have a tool that's a bit easier to use - especially freed from the storage and public IP requirement - for less-technical friends and colleagues. And Windows users have previously been left out in the cold.
Competition should help spark innovation, but EtherPad will certainly allow more unfettered communication. We know from history, more communication either leads to better understanding or a complete breakdown. I hope for the former.
var digg_url = 'http://digg.com/xbox/NXE_Avatars_of_the_Rich_and_Famous'; ...Well, OK, they're not that rich. Hell, if you want to get persnickety about it, they're not even particularly famous outside of a particular sphere. But you're reading Joystiq, so we're going to assume you're in said sphere and present you with some e-celebs, accompanied by their new NXE Avatars. Consider it a companion to yesterday's avatar look-a-likes.Along with those digi-stars, you're also going to see a lot of guys from Joystiq, because we know most of those guys and they have to do whatever we say. If you're a celebrity left off the list (or just know the gamertag of one) feel free to ping us: tips aat joystiq dawt com.[Update: We've added a ton more people, including 1UP's own Garnett Lee! Check it totally out.]
Look, we'd like to think that if we didn't tell you about all of these fabulous tech deals, you'd just go on your merry way and save your cash. But we both know that isn't the case. So read on to score a $.98 version of Half-Life, a $100 external hard drive, or one of the many good buys that you see above. Or, you know. Don't.
Well, that didn't take long. Lips has been out for all of ... a day, and Microsoft is already at the ready with a supply of add-on songs, which, from the looks of things, will be arriving every Friday from here on out.This Friday, Nov. 2,1 will see the arrival of the first DLC songs, followed by another batch on Friday, Nov. 28, and a set of holiday standards by "Bing Crosby, Elvis Presley, Gene Autry and more," beginning Friday, Dec. 5. The tracks will be priced "from" 160 and include the original music videos (or, in the case of the holiday tracks, ones created by MS). Here's what to expect for the first two Lips DLC Fridays. Click on the song titles for videos.Friday, Nov. 21
Adele - Chasing Pavements
Estelle - No Substitute Love
Jason Mraz - The Remedy (I Won't Worry)
Coldplay - Violet Hill
Friday, Nov. 28
Supertramp - Give A Little Bit
Smash Mouth - All Star
Vanessa Carlton - A Thousand Miles
Microsoft has recent price drops and an aggressive marketing campaign to thank for its latest success in Europe, with Xbox 360 sales surging past 7 million in the region. The system previously reached the six-million milestone in September. The veep of strategic marketing for Xbox in EMEA, David Gosen, seemed pleased with the results and used the word "fantastic" a lot. "We're in a position now where we've sold over seven million consoles in EMEA, which puts us in a fantastic place versus PlayStation 3," he told MCV. It's the combination of elements that put us in a fantastically strong position. We have 360 degrees of entertainment. At the moment, momentum is fantastic, we've got real traction in all European market."Gosen went on the extend his confidence to the forthcoming holiday period, predicting it to be "the best ever Christmas in the history of Xbox." So, pretty fantastic then.
File delivery service YouSendIt announced Thursday that it has released a plug-in for Microsoft Office 2003 and 2007 that will allow users to send any file from Word, Excel, or PowerPoint to recipients through the company's service.
Based on my testing, the plug-in, which requires registration to download, works quite well. After surfing over to the company's plug-in page, which is already populated with other plug-ins for iPhoto, Outlook, Photoshop, and others, I downloaded the file in seconds.
Once installed, the plug-in embeds itself in Microsoft Office. On my version of Office 2007, I found YouSendIt's plug-in added under the "Send to" menu, allowing me to send a file through the YouSendIt service without requiring me to surf to the company's page.
As soon as I was ready to send a file and clicked the "YouSendIt" button, the company's Express software popped-up immediately, asking me to input my username and password. Once complete, the process mimics YouSendIt's online version: I input the e-mail address of the recipient, decided how long the document should be preserved for, and sent it. A progress bar displays how much time is left before the document is sent.
There's not much to the YouSendIt plug-in. In essence, it provides you with another alternative to send files. And although I usually send documents and spreadsheets through Office's "Send to email" feature, YouSendIt's plug-in came in handy when I needed to send a large PowerPoint presentation that the recipient's e-mail couldn't handle.
Just like the online service, the recipient receives an e-mail containing a link to download the file, which saves them some valuable in-box space.
Overall, the process to send files was quick and I didn't recognize any lag time between starting the process and completing the file transfer. That said, YouSendIt capped the file size limit at 2GB, which might upset those who need to send huge PowerPoint presentations. But for most us, 2GB is more than enough.
YouSendIt's Office plug-in isn't necessarily a "must have" tool, since I found that more often than not, sending e-mail through Word or Excel is sufficient. But because there are larger files that sometimes crop up, it doesn't hurt to have it installed just in case.
The Office plug-in is available now on YouSendIt's site as a free download after registration.
Phew! Now that we've got the headline out of the way, we'd thought you'd like to know:You've only got 24 hours before we pick a winner! And, if you comment on the official contest post today and again tomorrow, that's two more chances to be that winner. That makes your odds of winning ... uh, a little better?
Capcom popped onto the PlayStation Blog to plug the imminent arrival of Super Street Fighter II HD Remix on PSN next Tuesday, Nov. 25, and reveal the cost of admission: $14.99. Given this news, it's pretty safe to bet on the XBLA version - which arrives Wednesday, Nov. 26 - coming in at 1200 ($15), although neither Capcom nor Microsoft have announced official pricing.As we reported yesterday, those who purchase the PS3 version of the game will gain free access to the Street Fighter Underground Remix Soundtrack, a digital album download featuring Street Fighter-inspired hip-hop tracks by artists Redman, Hieroglyphics, DJ Qbert, DJ Toure, Zion I, Mistah F.A.B. and Oh No.
Once upon time, video codecs and formats were really only the concern of AV nerds, anime freaks and hardcore not-so-legal movie downloaders. Now, even the most part-time of geeks has to deal with them, whether they're trying to stream a flick across their house with an Apple TV, dump some video onto their phone or just trying to grab last night's episode of Dexter because they, uh, forgot to renew their Showtime subscription. It's messy and annoying, but we're here to clean it up. Take a deep breath.
You might recall our discussion about video bitrates earlier, or how much data is packed into a file. As a general rule, more bits per second translates into more betterer quality audio and video. The variable in that—the other part of the equation—is how the content is compressed and de-compressed. Better compression techniques—the zen of knowing what bits of data to pull out to make big data chunks smaller—make for better quality video while taking up less space on your hard drive. Basically, the part you need to know is that codecs are the software that make that magic happen.
Standard Standards • H.261 is not a term you have to worry about, but it's the technology that most video standards and codecs were originally based on. Originating in 1990, it's the first major digital video compression standard, and like other "H" standards, it was developed by the International Telecommunication Union. This one was primarily for teleconferencing over ISDN lines, and as such, it looks like ass.
• MPEG-1 Part 2 is another oldie, developed by the Movie Picture Experts Group and approved in 1991. (BTW, the whole "part" thing is because video is just one "part" of each MPEG standard.) Based quite a bit on H.261, MPEG-1 was designed to take VHS quality video and squeeze it down to a bit rate of about 1.5Mbps, optimized for CD transfers. No surprise, it's the standard used for all VCDs (which can play in most DVD players), but not a standard you would see hanging around today.
• With MPEG-2 Part 2, approved in 1994, we're finally talking decent vid. Also known as H.262, since it was developed jointly by the ITU-T and ISO, MPEG-2 is an extension of MPEG-1 that delivers better resolution and higher bit rates (3-15Mbps for standard def and 15-30Mbps for HD). It's the video codec used by DVD and digital television, though now it's slowly being replaced by the more efficient MPEG-4, except on DVDs, where it'll ride out that disc format's lifetime.
• MPEG-4 is where we really stand right now. It has a much broader scope than past MPEG standards, aiming to tackle both the low end (crappy cellphones on a crappy network) and the high end (Blu-ray). It's still developing, so it's not-so-coincidentally where this whole story gets messier. There are two relevant parts of the MPEG-4 standard for our myopic video purposes: Part 2 and Part 10—which is also known as H.264 or Advanced Video Coding (AVC). To be clear though, even though they're both part of the MPEG-4 standard, they're totally different formats. Nevertheless, both are more efficient at compression than past MPEG codecs, delivering better quality using less space.
• Okay, so if you've ever frequented a Torrent site, you've actually watched tons of videos that use MPEG-4 Part 2, though it's not like they would've had a flashing sign telling you so. MPEG-4 Part 2 actually has different "profiles"—the two that matter being Simple Profile, for low bitrate, low-res stuff, and Advanced Simple Profile. The latter profile is what's used by movies you would download in formats like DivX or XviD or 3ivx—which are all codecs that are essentially just differing implementations of the MPEG-4 Part 2 standard.
• MPEG-4 Part 10, the other part, was actually co-devopled by MPEG and the ITU-T, so it's also known—in fact, more commonly known—as H.264. It's more efficient than MPEG-2 and MPEG-4 Part 2, delivering the same quality video in as little as half the space, making it suitable for the low and high-end. Because of this, it's quickly becoming the standardest standard. It's part of the HD DVD and Blu-ray spec, replacing MPEG-2 in digital TV (like with satellite services and AT&T's U-Verse IPTV) and supported by pretty much every portable video player on the planet from the iPod to the PSP. Apple has a decent, if Kool-Aid flavored, FAQ about H.264.
• VC-1 is essentially a Microsoft developed alternative video codec to H.264 released as a standard by the Society of Motion Picture and Television Engineers, though it descends from the same H.26X/MPEG family. (It essentially started life as WMV9, but then Microsoft shopped it to the SMPTE to make it an industry standard, and now it is.) It too, is part of the mandatory Blu-ray and HD DVD spec, and is the official video codec of the Xbox 360. It's pitch is the same as H.264's—trying to deliver better quality using less space, like HD video in 6-8Mbps.
Free-Floating Codecs Okay, so all that stuff up there are industry-wide standard video codecs. On top of all of those, various entities love putting out their own spin on those standards. As we mentioned before, DivX (proprietary) and XviD (open source), for instance, use MPEG-4 Part 2 (more specifically, MPEG-4 ASP) compression, meaning stuff that'll natively play back MPEG-4 ASP will also play back DivX. Like the Xbox 360, for instance. There are a ton of MPEG-4 ASP-based codecs, actually, like FFmpeg, 3ivx and others, but DivX and XviD are the most common. Same deal with H.264: Some well known codecs that use it are Apple's Quicktime H.264, x264 and Nero Digital. You've also got Windows Media Video (WMV) codecs, which are Microsoft's proprietary twists on industry standards.
Containers aka Wrappers Alright, well you've probably noticed that none of your video files have the extension .h264 or .vc1 or the like. That's because videos are packaged in containers or wrappers that stuff things like the audio, navigational info, etc. along with the video in a single pretty file. Naturally, there are about as many of them as there are codecs. To be clear, you would take a video encoded with, say, H.264, and wrap it up as a .mp4 or .avi file.
So, in order to play a video file, your setup has to be able to handle both the actual video codec and the container. It's why you can try to play an AVI file and Windows Media Player laughs at you, even though it totally played one a minute ago— the container was no problem, but it didn't have the right codec. Or conversely, even though an iPod could play back an H.264 encoded video, if it was wrapped up in MKV, it won't be able to read it.
Okay, my brain hurts. Hopefully this will make yours hurt less when it comes to dealing with pesky videos. If you'd like to do even more homework, Wikipedia, as always, has a more in-depth discussion. And Doom9 is always an amazing resource for all things digital video.
Something you still wanna know? Send any questions about codecs, kitties or pad thai (but not RealMedia) to tips@gizmodo.com, with "Giz Explains" in the subject line.
It's been a busy two days for AOL Mail. On Wednesday, AOL launched a beefier version of the AOL Mail gadget for iGoogle. On Thursday, AOL won a few more fans with the introduction of its beta feature AOL Sync.
AOL Mail for iGoogle improves upon the previous gadget by replacing the preview-only capability with functionality that lets you compose, reply, and fully manage your in-box from the iGoogle page.
AOL Sync beta, launched today, targets mobile and desktop users with the ability to sync their AOL address book and calendar in real time to Microsoft Outlook, iPhone, Blackberry, Windows Mobile, Nokia, Motorola, and Samsung.
You'll get started on AOL's Sync site, where you'll sign in to get access to the mobile or Outlook plug-in. On that end, AOL has turned to Funambol, which brings open-source push synchronization to companies like AOL.
It's a little disappointing that AOL Sync beta won't yet sync e-mail, but we're always big fans of two-way syncing and if this beta catches on, message-syncing would be the next logical step.